The higher that number in the upper left of your screen, the more defense you have against physical and elemental damage, and your Item Discovery stat increases (which means you’re likely to find more items when you defeat enemies). In other words, “hard” Humanity (an item) increases your ”soft” humanity (a stat).Ĭarrying “soft” Humanity grants stat bonuses. You can use the “hard” Humanity consumable item (or the Twin Humanities consumable item) to increase the number in the upper left of your screen.
“Soft” Humanity, the number in the circle at the top left of your screen.Īll of these concepts are related because you have to use one to become the other.“Hard” Humanity, the consumable items Humanity and Twin Humanities in your inventory.Regular humanity with a small h, meaning the state of being Human (by definition, the opposite of being Hollow).They’ll help you distinguish between everything. Talking about Humanity (or humanity) gets complicated quickly, which is why we need to add some terms that Dark Souls Remastered doesn’t use. Humanity is simultaneously a concept ( humanity, as in the state of being a human, as opposed to a zombie raisin) and a consumable item ( Humanity, the item you carry or earn).
#DARK SOULS REMASTERED CHEAT ENGINE SOULS FULL#
You can be full of Souls and still be Hollow zombie. The same thing happens to you when you die.īut just having Souls isn’t the same thing as being human. So if you kill something, its Souls leave its body. That follows a certain kind of logic: When something dies, Souls leave their body. When you kill something in Dark Souls Remastered, you get Souls. Humanity as a consumable item in Dark Souls Remastered QLOC/FromSoftware/Bandai Namco via Polygon